Difference between revisions of "Ghyll talk:WhereIsWhere"

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(Ah, so it doesn't...)
(Notes about the map, and things that need to be resolved.)
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Ah, indeed it dosn't. Thanks! I'll incorporate that into the next change. --[[User:Sbp|Sean B. Palmer]] 08:03, 25 Sep 2004 (EDT)
 
Ah, indeed it dosn't. Thanks! I'll incorporate that into the next change. --[[User:Sbp|Sean B. Palmer]] 08:03, 25 Sep 2004 (EDT)
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Okay, so as the map shows, there are already some quite obvious problems. For a start, the Vale of Surdoch is so far away from Cranee that it doesn't actually make any sense at all to describe its whereabouts in relation to Cranee--it's far closer to Folktown. Admittedly, some of the map is merely conjecture, for example the Vale itself is only mentioned in relation to the Battle of Barnum Stones so I'm not a hundred percent sure that it's the 25 lele south of Cranee that it is on the map. Also, I've put the Cataract Road running through Sejfeld (which I spelled wrong; whoops)... that was a bit of an accident really, and it came from Sejfeld being placed where it was because of Lady Bavarian moving closer and closer to Folktown. So that's just tentative and may be moved around. Marsh Gibbon is, however, ten miles (shall we get Arnia to change that to sugro-nanits?) north-west of Folktown, so that configuration at the very least must be correct.
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The main problem then is that the Vale of Surdoch is stated as being very close to the land of Alezan... sigh. Couple that with the fact that we've got a largish town close to Folktown that's only been mentioned once in all of the lexicon so far (Egron), a sea whose whereabouts we're not so a-where of yet, and many, many places that can't even be incorporated into the map yet, and we have quite a bit of work to do. It's a good thing that we started this early on in the game because the inconsistencies in direction can really creep in.
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--[[User:Sbp|Sean B. Palmer]] 09:30, 25 Sep 2004 (EDT)

Revision as of 08:30, 25 September 2004

Actually, the Adlorst entry does not suggest anything about the proximity of Evesque and the Sarfelogians, just that both are places where the grapes grow. --DrBacchus 07:57, 25 Sep 2004 (EDT)

Ah, indeed it dosn't. Thanks! I'll incorporate that into the next change. --Sean B. Palmer 08:03, 25 Sep 2004 (EDT)

Okay, so as the map shows, there are already some quite obvious problems. For a start, the Vale of Surdoch is so far away from Cranee that it doesn't actually make any sense at all to describe its whereabouts in relation to Cranee--it's far closer to Folktown. Admittedly, some of the map is merely conjecture, for example the Vale itself is only mentioned in relation to the Battle of Barnum Stones so I'm not a hundred percent sure that it's the 25 lele south of Cranee that it is on the map. Also, I've put the Cataract Road running through Sejfeld (which I spelled wrong; whoops)... that was a bit of an accident really, and it came from Sejfeld being placed where it was because of Lady Bavarian moving closer and closer to Folktown. So that's just tentative and may be moved around. Marsh Gibbon is, however, ten miles (shall we get Arnia to change that to sugro-nanits?) north-west of Folktown, so that configuration at the very least must be correct.

The main problem then is that the Vale of Surdoch is stated as being very close to the land of Alezan... sigh. Couple that with the fact that we've got a largish town close to Folktown that's only been mentioned once in all of the lexicon so far (Egron), a sea whose whereabouts we're not so a-where of yet, and many, many places that can't even be incorporated into the map yet, and we have quite a bit of work to do. It's a good thing that we started this early on in the game because the inconsistencies in direction can really creep in.

--Sean B. Palmer 09:30, 25 Sep 2004 (EDT)