Difference between revisions of "User:Morbus Iff/notepad"

From Disobiki
Jump to navigation Jump to search
(Draft example of faction and mechanic.)
Line 7: Line 7:
 
* '''Inspirations''': If you know Magic: The Gathering, think of it as an equivalent of what I'd like to build, and what this game should be. The rules will be a lot simpler, however, but the amount of deck possibilities, and support for expansions, should be similar.
 
* '''Inspirations''': If you know Magic: The Gathering, think of it as an equivalent of what I'd like to build, and what this game should be. The rules will be a lot simpler, however, but the amount of deck possibilities, and support for expansions, should be similar.
  
* '''Goal''': The goal of the game, as a player, is to defeat your opponent. Your character does this by enforcing enough ''[[Cartographer's Nerves|consensus reality]]'' that your opponent has to believe it. The metric for believability is measured in Intellectual Stamina: when your opponent's Intellectual Stamina is depleted, he can no longer disbelieve in your reality, and must accept defeat.
+
* '''Goal''': The goal of the game, as a player, is to defeat your opponent. Your character does this by enforcing enough [[Cartographer's Nerves|consensus reality]] that your opponent has to believe it. The metric for believability is measured in Intellectual Stamina: when your opponent's Intellectual Stamina is depleted, he can no longer disbelieve in your reality, and must accept defeat.
  
 
* '''Implementation''': It'll be PHP, browser-based, and integrated with the Drupal content management system. This is not up for discussion, for numerous reasons. No, I will not get into those reasons, because you won't sway me from them. Simple!
 
* '''Implementation''': It'll be PHP, browser-based, and integrated with the Drupal content management system. This is not up for discussion, for numerous reasons. No, I will not get into those reasons, because you won't sway me from them. Simple!
  
===Who are the players?===
+
===Who are the player characters?===
 +
 
 +
Each player represents a character and faction in the world of Ghyll. To enforce [[Cartographer's Nerves|consensus reality]] requires resources, and each faction requires a different type of resource, although they can use other resources as the need arises (though, at the expense of spreading themselves to thin: think of playing a three-color M:TG deck). Initially, there would be only one faction (to simplify coding and test out the rules, etc.):
 +
 
 +
* '''Fortune tellers, prophets, etc.''': These folks use the power of [[Pinky]] and [[Perky]], per the [http://en.wikipedia.org/wiki/Lunar_phase lunar phases]. As opposed to requiring resources (like "5 printing presses" for a writer's guild, for a horrible example), this faction requires the moons to be in a certain phase. Cards would have a moon phase ("Perky, Waxing Gibbous"), and an on-screen graphic would show the current phases of each moon: cards could only be played under their proper moon phase. There are two subfactions: those who prefer Pinky (and thus, would predominantly use cards that can be played when Pinky is in varying states) and those who prefer Perky (same). There would also be a "shared" pool of cards: those that can be played in any phase ("Either Moon, Full") or uber powerful cards that require both ("Pinky, First Quarter", "Perky, Full").
  
  

Revision as of 20:06, 1 December 2005

Ghyll Collectible Card Game

I've wanted to do a card game, of any sort, for a while. Here's one take.

Introduction

  • Inspirations: If you know Magic: The Gathering, think of it as an equivalent of what I'd like to build, and what this game should be. The rules will be a lot simpler, however, but the amount of deck possibilities, and support for expansions, should be similar.
  • Goal: The goal of the game, as a player, is to defeat your opponent. Your character does this by enforcing enough consensus reality that your opponent has to believe it. The metric for believability is measured in Intellectual Stamina: when your opponent's Intellectual Stamina is depleted, he can no longer disbelieve in your reality, and must accept defeat.
  • Implementation: It'll be PHP, browser-based, and integrated with the Drupal content management system. This is not up for discussion, for numerous reasons. No, I will not get into those reasons, because you won't sway me from them. Simple!

Who are the player characters?

Each player represents a character and faction in the world of Ghyll. To enforce consensus reality requires resources, and each faction requires a different type of resource, although they can use other resources as the need arises (though, at the expense of spreading themselves to thin: think of playing a three-color M:TG deck). Initially, there would be only one faction (to simplify coding and test out the rules, etc.):

  • Fortune tellers, prophets, etc.: These folks use the power of Pinky and Perky, per the lunar phases. As opposed to requiring resources (like "5 printing presses" for a writer's guild, for a horrible example), this faction requires the moons to be in a certain phase. Cards would have a moon phase ("Perky, Waxing Gibbous"), and an on-screen graphic would show the current phases of each moon: cards could only be played under their proper moon phase. There are two subfactions: those who prefer Pinky (and thus, would predominantly use cards that can be played when Pinky is in varying states) and those who prefer Perky (same). There would also be a "shared" pool of cards: those that can be played in any phase ("Either Moon, Full") or uber powerful cards that require both ("Pinky, First Quarter", "Perky, Full").


Go

  • sbp is white (○)
  • morbus is black (●)
  • thanks deltab for unicodespiration (!)
┌─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┬─┐
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─●─┼─┼─┼─○─┼─┤
├─┼─┼─●─┼─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─○─┼─┼─┼─┼─┼─┼─●─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┼─┤
└─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┴─┘

ASCII Bar Chart

   20|   *
   19| * *
       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   13| * *
   12| * * *
   11| * * *
   10| * * *
    9| * * *
    8| * * * *
 E  7| * * * *     *
 n  6| * * * * * * * *     *
 t  5| * * * * * * * *     *
 r  4| * * * * * * * * *   *
 i  3| * * * * * * * * * * *
 e  2| * * * * * * * * * * *
 s  1| * * * * * * * * * * *
     |____________________________________________________
       A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

                       Turn Letters