Link Dumpage for 2010-06-18
Notable links enjoyed today:
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"Many readers have heard of Frank Stockton’s famous story, The Lady or the Tiger. But very few have heard of the sequel which [is reprinted] in full here, The Discourager of Hesitancy (A continuation of “The Lady, or the Tiger?”)."
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"To say it’s about Everything — which its adherents swear it is — is a bit grandiose. So let’s just say it’s about destiny. And metaphysics. And quantum physics. And leadership, torture, time travel, synchronicity, Skinner boxes, geodesic domes, polar bears, doomsday equations, comic books, the Casimir effect, and the no-less-potent Cass Elliot effect. It was weird. Even weirder: It was a hit … [W]e’re stopping time here and making that fidgety, spatiotemporally promiscuous island sit still long enough for us to plumb and pay tribute to its mysteries. Once more into the hatch!"
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"For collectible card games (CCGs), game designers often limit the availability of cards that have a particularly powerful gameplay effect. The conventional wisdom is that the more powerful a card is, the more rare it should be. The long-term implications of such an approach can have negative consequences on a game’s suitability for casual play. Digital Addiction (a company that produced online, collectible card games in the 1990s) developed a different game design philosophy for balancing collectible card games. The approach called for the most obviously and generally useful cards to be the most common and to equate rarity to specialization rather than raw power."
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"In the Illuminatus Trilogy by Robert Anton Wilson and Robert Shea I first encountered the rudiments of the 23 enigma. As the history of the origin of the 23 enigma has it, Robert Anton Wilson first heard of this puzzling bit of Forteana from William Burroughs … The 23 enigma did not, however start with Burroughs' Captain Clark in the 1960's. Neither did it start with what is probably the earliest example from Burroughs' collection of cases involving the 23 enigma and notorious gangster Dutch Schultz during the 1930's. Inspired by Burroughs, Wilson began to collect data on the 23 enigma after 1965, and it is said that he believed that Burroughs' was the first person to notice the 23 enigma. But that notion of the 23 enigma can be found decades earlier as the following three examples demonstrate."
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"The Ultimate Alphabet is a best-selling book by Mike Wilks. It is a collection of 26 paintings, each depicting a collection of objects starting with a particular letter of the alphabet … According to Wilks the book contained depictions of 7,777 words in total ranging from just 30 for the letter X to 1,229 for the letter S, taking a total of 18,000 hours to complete … As he had predicted, between the two editions Wilks had discovered a number of words he had omitted from his original list, bringing the total up to 7,825 (and that of the most prolific letter, S, to 1,234); and this did not include several more words discovered by readers that were too late to include in the lists."
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"People often see hidden faces in things. Depending on the circumstances, this is referred to as pareidolia, the perception or recognition of a specific pattern or form in something essentially different. It is thus also a kind of optical illusion. When an artist notices that two different things have a similar appearance, and draws or paints a picture making this similarity evident he makes images with double meanings. Many of these images are hidden faces or hidden skulls."